Digital Learning and Virtual Simulation

As complexity increases in organisations management, there is a greater need for interventions to help promote better systems thinking. This line of research concerns how the use of virtual simulation promotes systems thinking to better address the expectations for learning in the new era workplace.

The Goal-Based Scenario Tool and the Dynamic Scene Adapter Simulation


The Goal-Based Scenario Tool


The pioneering new Goal-Based Scenario (GBS) Tool of Socratic Arts, embraces a learn-by-doing approach to training by engaging users in a question-and-answer dialog.

MITRE – Enhanced Scenario Based Method for effective, affordable, and delivered on schedule programs and projects

With today’s emphasis on affordability-based decision-making, by providing measures of risk and confidence, the enhanced scenario-based method (eSBM) helps improve decision-making and contains cost overrun risk.

The MITRE-developed eSBM approach helps users build scenarios to represent a program’s “risk story.”

  • Facilitates a discussion of risk scenarios to decision-makers, where deliberations on their credibility and realism are a prime focus
  • Provides a measured basis for the cost reserve needed to guard against identified program risks

Users then analyse the scenarios and measure how identified risks might increase a program’s cost above the amount planned.


Dynamic Scene AdapterSimulation


Socratic Arts’ Dynamic Scene Adapter (DSA) is an approach that supports simulation-based training programs in which decisions and actions are evaluated against a set of metrics (e.g., team morale, client satisfaction, etc.)

Make a different choice, get a different outcome: In the Dynamic Scene Adapter, how participants perform and are rated by coaches affects what happens next. At the end of each phase of the simulation, the program’s computer-based rules engine processes input from participants and coaches and generates a new “scene” based on that input.

Participants practice key skills, produce deliverables, and attend role-play meetings tied to the central storyline, as to gain insight into the workplace while simultaneously practicing soft-skills such as meeting facilitation and conflict resolution.

Benefits of the Scene-Adaptive Simulation

Simulations with Scene-Adaptation are ideal for improving trade-off based decision making, where decisions can have both positive and negative impacts. By continuously fine-tuning the story to user input, it allows participants to:

  • Experience consequences in the way they would experience them in real life
  • Understand the complex interrelationships between multiple decisions and feel the impact of their decisions over time and the effort to recover from troubled decisions.

As a result, participants become better able to identify and confront complex, multi-faceted workplace situations.

Creating Human Behaviour Models Able to Enhance Synthetic Agents

The goal of this ACASA research is to study human decision makers in networked settings, to analyse performance obstacles and judgment biases.

To derive principles of design of software systems, and to develop and study new classes of agent technology that foster human abilities.

To shift their mindset and increase understanding by modeling the human mindset/cognition in specific task-environments and designing intelligent software and related workflow processes.

Related to this, is the idea of enriching complexity-based game theoretic models to more accurately reflect the bounded rationality heuristics and simulate and better understand human information processing and decision making.

Emergence & Agent Based Simulation

Serious Games


Roger Schank; Ph.D

Dr. Roger Schank is the Chairman and CEO of Socratic Arts, that delivers Story-Centered Curricula to businesses and schools and a Premier provider of performance improvement solutions.

He is also the Executive Director and founder of Engines for Education.

Previously, Professor Schank was Professor at Stanford, Yale, and Northwestern with specialty in Artificial Intelligence focusing on natural language processing, models of human memory and learning.


Select Publications


Socratic Arts led by professor Roger Schank, – and a team of experts that first innovated e-learning technology at The Institute for the Learning Sciences at Northwestern University – delivers performance improvement solutions.

The Socratic Arts Solutions Suite


Professor Barry G. Silverman
Systems Engineering University of Pennsylvania

His research expertise is in Intelligent Software Agents, Computer Games and Computer Simulations, largely on socio-cognitive agent models that can help humans improve their learning, performance, and systems thinking in simulated worlds.

Professor Barry G. Silverman merges best-of-breed models such as human physiology, stress, emotion, personality, and relations, as well as cultural, political, and economic factors, into a unified framework for agent-based simulations of health care, well-being and ethno-political situations around the world.

He is the author of over 140 articles, 1 board game, and 6 fielded game worlds for training and analysis (Athena, Black Hawk Down, GeriCase, HeartSense, NonKin Village, and StateSim). He is a Fellow of IEEE and AAAS and recipient of several research and teaching excellence awards, including a 1st place for AI/Pattern of Life in the 2011 Federal Virtual World Competition.

Director, Ackoff Collaboratory for the Advancement of the Systems Approach (ACASA)
Core Faculty Member, Institute for Research in Cognitive Science
Senior Fellow, Leonard Davis Institute for Health Economics
Core Faculty Member, Center for Human Modeling and Simulation

Member of:

Recent Publications


Cybersecurity Operations Training

Today’s leaders need increased awareness of cybersecurity operations.

   The cyber operations landscape is constantly changing.

Tomorrow’s attacks will not be the same as today’s. But the current cyber training capabilities using a static learning model is not sufficient.


Socratic Arts has been awarded a contract from the US Department of Defense to improve DoD’s capability and capacity to train cyber operators.

A key aspect of the Socratic Arts adaptive and dynamic program is reasoning from first principles and invention to equip competent entrants into the field with technical skills, operating systems, process evolution, requirements elicitation and analysis, system design, and iterative capability prototyping for validation, verification, computer networks, applications code, communications systems, tools, and enabling techniques for cyber offense and defense training across the DoD.

IBM Watson: Taking on the Cybercriminals | WIRED

  • As Chief Education Officer of Carnegie Mellon’s West Coast campus, he introduced the idea of master’s degrees that use a Story-Centered Curriculum in lieu of the traditional course-centered approach. He was the founder of Cognitive Arts and the Institute for the Learning Sciences at Northwestern University where he was John Evans Professor of Computer Science, Education, and Psychology, (now Professor Emeritus).

    Prior to coming to Northwestern University, Dr. Schank was Professor of Computer Science and Psychology at Yale University and Director of the Yale Artificial Intelligence Project. He was also a visiting professor at the University of Paris VII, a faculty member at Stanford University, and research fellow at the Institute for Semantics and Cognition in Switzerland.

    Dr. Schank is a fellow of the AAAI, the founder of the Cognitive Science Society, and co-founder of the Journal of Cognitive Science. He holds a Ph.D. in Linguistics from the University of Texas. One of the world’s leading Artificial Intelligence researchers, Dr. Schank is the author of more than 125 articles and publications. He has written more than 20 books.

  • The Socratic Arts Solutions Suite

    The Socratic Arts Solutions Suite can be leveraged to provide a packaged solution across a variety of platforms – live, virtual, and hybrid:

    • Artificial Intelligence and Human Behavior Modeling and Simulation for Mental Health Conditions, Silverman, B.G. | Hanrahan, N. | Huang, L. | Rabinowitz, E.F. | Lim, S., Artificial Intelligence in Behavioral and Mental Health Care, 2015
    • A systems approach to healthcare: Agent-based modeling, community mental health, and population well-being, Silverman, B.G. | Hanrahan, N. | Bharathy, G. | Gordon, K. | Johnson, D., Artificial Intelligence in Medicine, 2015
    • Social learning and adoption of new behavior in a virtual agent society, Nye, B.D. | Silverman, B.G., Presence: Teleoperators and Virtual Environments, 2013
    • Holistically evaluating agent-based social systems models: A case study, Bharathy, G.K. | Silverman, B., SIMULATION, 2013
    • Applications of Social Systems Modeling to Political Risk Management, Bharathy, G.K. | Silverman, B., Intelligent Systems Reference Library, 2012

    The repository holding Barry Silverman’s latest publications